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  2. Best headphones for kids: Comfort, safety, and ... - AOL

    www.aol.com/best-headphones-kids-comfort-safety...

    While headphones for babies and kids certainly have their place — listening to music, a show, or even just to block out background noise — t Best headphones for kids: Comfort, safety, and ...

  3. Our Favorite Headphones for Kids - AOL

    www.aol.com/lifestyle/favorite-headphones-kids...

    Introduce your children to the world of music - and keep the peace in the house - with these headphones Share the music with these headphones for kids. Pixabay/Victoria Borodinova We’ve compiled ...

  4. Take 20% Off Raycon Earbuds, Headphones and Speakers ... - AOL

    www.aol.com/entertainment/20-off-raycon-earbuds...

    Raycon has an amazing selection of best selling earbuds, headphones and more which rival the most popular brands — but best of all, they’re significantly less expensive. And right now, you can ...

  5. Headphones - Wikipedia

    en.wikipedia.org/wiki/Headphones

    Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby ...

  6. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

  7. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener.