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  2. Optimum HDTV viewing distance - Wikipedia

    en.wikipedia.org/wiki/Optimum_HDTV_viewing_distance

    This table can be used in a number of ways : Find the optimal distance for a given screen. Example: for a 4K UHD screen 140 cm high (112 inches diagonal), the optimal distance is 140 × 1.6 = 224 cm. Find the right screen size. Example: for a 1080 HDTV used at a distance of 250 cm, you need to find a screen whose height is close to ⁠ 250. /.

  3. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    Display size. On 2D displays, such as computer monitors and TVs, the display size or viewable image size ( VIS) is the physical size of the area where pictures and videos are displayed. The size of a screen is usually described by the length of its diagonal, which is the distance between opposite corners, usually in inches.

  4. Throw (projector) - Wikipedia

    en.wikipedia.org/wiki/Throw_(projector)

    Throw (projector) In video projection terminology, throw is the distance between a video projector lens and the screen on which it shines. It is given as a ratio (called throw ratio ), which describes the relationship between the distance to the screen and the width of the screen (assuming the image is to fill the screen fully).

  5. Pixel density - Wikipedia

    en.wikipedia.org/wiki/Pixel_density

    Scanners and cameras. "PPI" or "pixel density" may also describe image scanner resolution. In this context, PPI is synonymous with samples per inch. In digital photography, pixel density is the number of pixels divided by the area of the sensor. A typical DSLR, circa 2013, has 1–6.2 MP/cm 2; a typical compact has 20–70 MP/cm 2 .

  6. AOL Mail

    mail.aol.com

    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  8. Bernard J. Lechner - Wikipedia

    en.wikipedia.org/wiki/Bernard_J._Lechner

    Lechner researched the typical distance between a viewer and their television screen by taking measurements in many American homes. The median distance compiled from all his data came out to 9 feet (2.7 m). Given this distance, a Full HD TV (1080p) with a screen size of 69 inches (180 cm) would deliver the optimal viewing resolution.

  9. Dot pitch - Wikipedia

    en.wikipedia.org/wiki/Dot_pitch

    Dot pitch (sometimes called line pitch, stripe pitch, or phosphor pitch) is a specification for a computer display, computer printer, image scanner, or other pixel -based devices that describe the distance, for example, between dots ( sub-pixels) on a display screen. [1] [2] In the case of an RGB color display, the derived unit of pixel pitch ...