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  2. Bootstrap (front-end framework) - Wikipedia

    en.wikipedia.org/wiki/Bootstrap_(front-end...

    Bootstrap (formerly Twitter Bootstrap) is a free and open-source CSS framework directed at responsive, mobile-first front-end web development. It contains HTML, CSS and (optionally) JavaScript -based design templates for typography, forms, buttons, navigation, and other interface components. As of May 2023, Bootstrap is the 17th most starred ...

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  4. Help:A quick guide to templates - Wikipedia

    en.wikipedia.org/.../Help:A_quick_guide_to_templates

    A template is a Wikipedia page created to be included in other pages. It usually contains repetitive material that may need to show up on multiple articles or pages, often with customizable input. Templates sometimes use MediaWiki parser functions, nicknamed " magic words ", a simple scripting language . Template pages are found in the template ...

  5. Responsive web design - Wikipedia

    en.wikipedia.org/wiki/Responsive_web_design

    Responsive web design ( RWD) or responsive design is an approach to web design that aims to make web pages render well on a variety of devices and window or screen sizes from minimum to maximum display size to ensure usability and satisfaction. [ 1][ 2] A responsive design adapts the web-page layout to the viewing environment [ 1] by using ...

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory method pattern. In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object.

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...