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  2. Best headphones for kids: Comfort, safety, and ... - AOL

    www.aol.com/best-headphones-kids-comfort-safety...

    While headphones for babies and kids certainly have their place — listening to music, a show, or even just to block out background noise — t Best headphones for kids: Comfort, safety, and ...

  3. Our Favorite Headphones for Kids - AOL

    www.aol.com/lifestyle/favorite-headphones-kids...

    Introduce your children to the world of music - and keep the peace in the house - with these headphones Share the music with these headphones for kids. Pixabay/Victoria Borodinova We’ve compiled ...

  4. Ray J - Wikipedia

    en.wikipedia.org/wiki/Ray_J

    Raycon Inc. In November 2017, Ray J co-founded a direct-to-consumer electronics brand called Raycon. Raycon sells wireless audio products such as earbuds and headphones. Ray J oversees brand and strategy. Personal life. In August 2016, Ray J married Princess Love at Los Angeles' Cathedral of Saint Vibiana.

  5. Visual reinforcement audiometry - Wikipedia

    en.wikipedia.org/wiki/Visual_reinforcement_audio...

    Visual reinforcement audiometry ( VRA) is a key behavioural test for evaluating hearing in young children. [1] [2] First introduced by Liden and Kankkunen in 1969, VRA is a good indicator of how responsive a child is to sound and speech and whether the child is developing awareness to sound as expected. Performed by an audiologist, VRA is the ...

  6. Teens Get a Big Surprise When an Elk Joins Their Soccer ... - AOL

    www.aol.com/teens-big-surprise-elk-joins...

    A family in Evergreen, Colorado were shocked and delighted when a curious elk decided to join their teens' soccer game. Not only did the elk join in on the game, but the elk even scored a goal!

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to track and react to the movements of the user's head. In the same year, Virtuality launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system that was released in many countries, including a dedicated ...