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  2. List of video game soundtracks considered the best - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game...

    v. t. e. This is a list of video game soundtracks that multiple publications, such as video game journalism and music journalism publications, have considered to be among the best of all time. The game soundtracks listed here are included on at least three separate "best/greatest of all time" lists from different publications (inclusive of all ...

  3. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music ( VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  4. Take 20% Off Raycon Earbuds, Headphones and Speakers ... - AOL

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    Raycon has an amazing selection of best selling earbuds, headphones and more which rival the most popular brands — but best of all, they’re significantly less expensive. And right now, you can ...

  5. Category:Microsoft Windows sample music - Wikipedia

    en.wikipedia.org/wiki/Category:Microsoft_Windows...

    Category. : Microsoft Windows sample music. Sample music included on Microsoft Windows.

  6. Inflation eases in May as consumer prices rise at slower-than ...

    www.aol.com/finance/consumer-prices-expected...

    The Consumer Price Index (CPI) remained flat over the previous month and rose 3.3% over the prior year in May — a deceleration from April's 0.3% month-over-month increase and 3.4% annual gain in ...

  7. Streaming audio in video games - Wikipedia

    en.wikipedia.org/wiki/Streaming_audio_in_video_games

    Use of streaming audio does not present any limitations on sound quality, where sequenced music is limited by the number of synthesized voices available and the quality of the wavetable (or sample) used by the sequencer. The instrumentation of streaming audio is limited only by a developer's capacity to record and master the audio.