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  2. The best workout headphones - AOL

    www.aol.com/news/best-workout-headphones...

    Beats Fit Pro $ at Amazon. Beats Fit Pro $ at Best Buy. Beats Fit Pro $ at Target. The Beats Fit Pro has been my go-to workout earbud for years, even after trying out dozens of competitors.

  3. Take 20% Off Raycon Earbuds, Headphones and Speakers ... - AOL

    www.aol.com/entertainment/20-off-raycon-earbuds...

    Raycon has an amazing selection of best selling earbuds, headphones and more which rival the most popular brands — but best of all, they’re significantly less expensive. And right now, you can ...

  4. 6 Pairs of Headphones Tough Enough for Any Workout - AOL

    www.aol.com/6-pairs-headphones-tough-enough...

    Whether you're into wireless earbuds or over-ear headphones, these are the best workout audio options that are sweatproof from Jaybird, Beats by Dre, and more. 6 Pairs of Headphones Tough Enough ...

  5. Ray J - Wikipedia

    en.wikipedia.org/wiki/Ray_J

    Raycon Inc. In November 2017, Ray J co-founded a direct-to-consumer electronics brand called Raycon. Raycon sells wireless audio products such as earbuds and headphones. Ray J oversees brand and strategy. Personal life. In August 2016, Ray J married Princess Love at Los Angeles' Cathedral of Saint Vibiana.

  6. List of stereoscopic video games - Wikipedia

    en.wikipedia.org/wiki/List_of_stereoscopic_video...

    3-D Thunder Ceptor II. Arcade. 1986. Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time ...

  7. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.