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Gaming headsets. Turtle Beach creates gaming headsets for consoles such as the Xbox One, PlayStation 4, Nintendo Switch, PC, mobile, and tablet devices. [1] It is considered one of the leading gaming audio brands. [2] Gaming headsets have been Turtle Beach's primary product offering since around 2005.
A typical gaming headset, with gaming-oriented graphics and a microphone attached. The microphone is on the left earcup. With standard 3.5 mm TRS connectors. Computer headsets generally come in two connection types: standard 3.5 mm and USB connection.
There are two primary categories of virtual reality (VR) headsets: Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include: Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK ...
The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.
The em32 Eigenmike and ZYLIA ZM-1 is a commercially available 32-channel, ambisonic microphone array. A recent paper by Peter Craven et al. (subsequently patented) describes the use of bi-directional capsules for higher order microphones to reduce the extremity of the equalisation involved. No microphones have yet been made using this idea.
The Famicom 3D System, an active shutter 3D headset peripheral released in 1987, enabled the ability to play stereoscopic video games. It was a commercial failure and never released outside Japan; users described the headset as bulky and uncomfortable.
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.
In the context of telecommunication, a headset is a combination of a headphone and microphone. Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth ...