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  2. 8 Headphones You Can Comfortably Wear to Sleep - AOL

    www.aol.com/8-headphones-comfortably-wear-sleep...

    Ahead, eight versions of sleep headphones that are doing it best, depending on your sleep and ear needs. Download a 12-hour long brown noise playlist and call it a night. Sleep Headphones

  3. How to sleep on a plane: Doctors and travel experts share ...

    www.aol.com/lifestyle/sleep-plane-doctors-travel...

    Here are her tried-and-true tips after 25 years as a professional traveler: Avoid caffeine: Brown recommends turning down the in-flight coffee service so that the caffeine doesn't keep you up ...

  4. iPhone 12 - Wikipedia

    en.wikipedia.org/wiki/IPhone_12

    Displays. The iPhone 12 features a 6.1-inch (155 mm) display [ 33] with Super Retina XDR OLED technology at a resolution of 2532 × 1170 pixels and a pixel density of about 460 ppi. [ 34] The iPhone 12 Mini features a 5.4-inch (137 mm) display with the same technology at a resolution of 2340 × 1080 pixels, and a pixel density of about 476 ppi.

  5. 30 of the best gifts for people who drive a lot, from ... - AOL

    www.aol.com/lifestyle/gifts-for-people-who-drive...

    Nexpow Memory Foam Cooling Gel Seat Cushion. A lot of sitting — be it driving or working — can inevitably lead to back and tailbone pain. This protective memory foam seat cushion contours to ...

  6. Meta Horizon OS version history - Wikipedia

    en.wikipedia.org/wiki/Meta_Horizon_OS_version...

    Meta Horizon OS has gone through several changes since the release of the Oculus Rift DK1 on March 29, 2013.. The operating system has been updated on a roughly monthly basis since the v1.0 release in 2016, and was gradually ported from a proprietary embedded operating system to Android starting in 2015, first for the Samsung Gear VR and later for its own headsets.

  7. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.