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  2. Here Are the Gaming Laptops That Reddit Recommends This Year

    www.aol.com/gaming-laptops-reddit-recommends...

    The Best Gaming Laptops. Best Overall: Lenovo Legion Pro 5i Gen 8 Gaming Laptop. Best Value: HP OMEN 16 Gaming Laptop. Best Splurge: Razer Blade 18 Gaming Laptop. Best Long-Term Buy: Acer Predator ...

  3. Take 20% Off Raycon Earbuds, Headphones and Speakers ... - AOL

    www.aol.com/entertainment/20-off-raycon-earbuds...

    Raycon has an amazing selection of best selling earbuds, headphones and more which rival the most popular brands — but best of all, they’re significantly less expensive. And right now, you can ...

  4. THX - Wikipedia

    en.wikipedia.org/wiki/THX

    The first THX-certified laptop was released in 2017, the Razer Blade Pro. THX introduced Spatial Audio in 2018, a new positional audio solution for an immersive 360-degree sound experience through headphones and speakers. The technology was used on the Kraken gaming headset for simulated 7.1 surround sound.

  5. Razer Inc. - Wikipedia

    en.wikipedia.org/wiki/Razer_Inc.

    Razer Inc. Razer Inc. (stylized as R Λ Z Ξ R) is an American [4] [5] [6] multinational corporation and technology company that makes, develops and sells consumer electronics, financial services, and gaming hardware. The brand was founded in 1998, then refounded in 2005 [7] by Min-Liang Tan and Robert "RazerGuy" Krakoff, although the business ...

  6. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include: SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows ...

  7. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    In 2013, sales via the Steam catalog are estimated to be between 50 and 75 percent of the total PC gaming market. [398] [2] In 2010 and 2013, with an increase in retail copies of major game publishers integrating or requiring Steam, retailers and journalists referred to the service as a monopoly , which they claimed can be detrimental to the ...