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  2. Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. - Wikipedia

    en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v...

    Manufacturer of product that allowed users to alter codes transmitted between video gaming console and game cartridge did not infringe console manufacturer's exclusive right, under federal copyright law, to create derivative works. Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. is a 1992 legal case where the United States Court of Appeals ...

  3. Brown v. Entertainment Merchants Association - Wikipedia

    en.wikipedia.org/wiki/Brown_v._Entertainment...

    I; Cal. Civ. Code §§ 1746–1746.5 (2009) Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court ...

  4. Nintendo of America, Inc. v. Blockbuster Entertainment Corp.

    en.wikipedia.org/wiki/Nintendo_of_America,_Inc...

    The photocopying of video game manuals was an infringement of copyright, but the rental of video games was completely legal. Nintendo of America, Inc. v. Blockbuster Entertainment Corp. is a 1989 legal case related to the copyright of video games, where Blockbuster agreed to stop photocopying game instruction manuals owned by Nintendo.

  5. Jury orders NFL to pay nearly $4.8 billion in 'Sunday Ticket ...

    www.aol.com/news/jury-orders-nfl-pay-nearly...

    A jury in U.S. District Court ordered the NFL to pay nearly $4.8 billion in damages Thursday after ruling that the league violated antitrust laws in distributing out-of-market Sunday afternoon ...

  6. Sony Corp. of America v. Universal City Studios, Inc.

    en.wikipedia.org/wiki/Sony_Corp._of_America_v...

    The Ninth Circuit further distinguished the cases because the Napster defendants operated a system that allowed them to monitor and control the potentially infringing activities of its users. [20] In MGM Studios, Inc. v. Grokster, Ltd. in 2005, the Supreme Court extended this analysis to advanced video file-sharing systems. [21]

  7. How college sports video games became the entry point to ...

    www.aol.com/news/college-sports-video-games...

    O'Bannon challenged the NCAA's right to make money off the use of athletes' names, images and likenesses and other plaintiffs in the antitrust case included Oscar Robertson and Bill Russell ...

  8. Games industry ‘poised for upswing’ after stinging declines ...

    www.aol.com/finance/games-industry-poised...

    The video game market experienced a boom during the beginning of the pandemic, as consumers around the world retreated to their homes with little to do but play video games and stream shows and ...

  9. Category:Video game copyright case law - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Pages in category "Video game copyright case law". The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes .