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  2. Ray J - Wikipedia

    en.wikipedia.org/wiki/Ray_J

    Raycon Inc. In November 2017, Ray J co-founded a direct-to-consumer electronics brand called Raycon. Raycon sells wireless audio products such as earbuds and headphones. Ray J oversees brand and strategy. Personal life. In August 2016, Ray J married Princess Love at Los Angeles' Cathedral of Saint Vibiana.

  3. 33 top-rated Mother's Day gifts on Amazon for every type of mom

    www.aol.com/news/33-top-rated-mothers-day...

    Raycon The Everyday Bluetooth Wireless Earbuds $ at Target Raycon The Everyday Bluetooth Wireless Earbuds $ at Walmart The Raycon Everyday earbuds have a 4.3-star average rating with over 29,000 ...

  4. Take 20% Off Raycon Earbuds, Headphones and Speakers ... - AOL

    www.aol.com/entertainment/20-off-raycon-earbuds...

    These Basic Earbuds. The Work Earbuds Classic. Raycon. For everyday wear that’s easy to take in and out, these buds are the perfect pick! See it! Get The Work Earbuds Classic (originally $120 ...

  5. The best wireless headphones you can buy in 2023 - AOL

    www.aol.com/lifestyle/best-wireless-headphones...

    Modern over-the-ear headphones offer incredible sound and impressive noise cancelling, often for a surprisingly low price. (Photos: 1More, Soundcore, Sony)

  6. Realistic (brand) - Wikipedia

    en.wikipedia.org/wiki/Realistic_(brand)

    1969. Defunct. 2000 (Returned in 2016) Fate. Renamed Radio Shack brands. Products. Record players, Audio receivers, Cassette decks, Ham radios, Speakers, Headphones. Realistic is a brand produced by RadioShack, a division of Tandy Corporation, to market audio and video products for home use. The brand name was phased out in the mid 1990s and ...

  7. Everything Bad Is Good for You - Wikipedia

    en.wikipedia.org/wiki/Everything_Bad_Is_Good_for_You

    Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter is a non-fiction book written by Steven Johnson.Published in 2005, it details Johnson's theory that popular culture – in particular television programs and video games – has grown more complex and demanding over time and is making society as a whole more intelligent, contrary to the perception that ...