NetFind Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    Fillrate. In computer graphics, a video card 's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [ 1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output ...

  3. Optical resolution - Wikipedia

    en.wikipedia.org/wiki/Optical_resolution

    Other factors include pixel noise, pixel cross-talk, substrate penetration, and fill factor. A common problem among non-technicians is the use of the number of pixels on the detector to describe the resolution. If all sensors were the same size, this would be acceptable. Since they are not, the use of the number of pixels can be misleading.

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  5. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    Texture fill rate is a measure of the speed with which a particular card can perform texture mapping. Though pixel shader processing is becoming more important, this number still holds some weight. Best example of this is the X1600 XT. This card has a 3 to 1 ratio of pixel shader processors/texture mapping units.

  6. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    I/O Memory: 2 MB EDO DRAM. CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 36.864 MHz+PS1 GTE and MDEC for backwards compatibility with PS1 games) Automatically underclocked to 33.8688 MHz to achieve hardware backwards compatibility with original PlayStation format games. Sub Bus: 32-bit.

  7. Fill factor (image sensor) - Wikipedia

    en.wikipedia.org/wiki/Fill_factor_(image_sensor)

    The fill factor of an image sensor array is the ratio of a pixel's light sensitive area to its total area. For pixels without microlenses, the fill factor is the ratio of photodiode area to total pixel area, but the use of microlenses increases the effective fill factor, often to nearly 100%, by converging light from the whole pixel area into the photodiode.

  8. Rendition, Inc. - Wikipedia

    en.wikipedia.org/wiki/Rendition,_Inc.

    Unfortunately, the Vérité's 3D engine lacked the necessary fill rate to capitalize on this advantage; the V1000's pixel fill rate was, at best, roughly 25Mpixels/second (little more than half that of the Voodoo Graphics.) Design limitations prevented V1000 from sustaining that level in many games (e.g. when the software uses z-buffering ...

  9. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    Subpixel rendering is a method used to increase the effective resolution of a color display device. It takes advantage of each pixel 's composition of individually addressable red, green, and blue components adjacent on the display matrix, called subpixels, and uses them as rendering units instead of pixels. Subpixel rendering is primarily used ...