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  2. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    A similar concept, texture fillrate, refers to the number of texture map elements the GPU can map to pixels in one second. Texture fillrate is obtained by multiplying the number of texture mapping units (TMUs) by the clock frequency of the GPU. Texture fillrates are given in mega or gigatexels per second.

  3. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    Texture fill rate is a measure of the speed with which a particular card can perform texture mapping. Though pixel shader processing is becoming more important, this number still holds some weight. Best example of this is the X1600 XT. This card has a 3 to 1 ratio of pixel shader processors/texture mapping units.

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[ 1][ 2][ 3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .

  5. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Texture filtering. In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.

  6. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    The hardware's native fogging & AA uses additional cycles which reduces the overall throughput; but AA & fogging can be done as a post effect, using full-screen passes or sprites, and VRAM imaging operations, using then just a part of a said 2d vfx budget, as opposed to lowering the ceiling, perpetually, from the prior said textured fill-rate ...

  7. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    Anisotropic filtering. An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (abbreviated AF) [ 1][ 2] is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing ...

  8. GeForce 9 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_9_series

    Texture Fill Rate of 43.2 (billion/s) DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0; Supports 2nd generation PureVideo HD technology with partial VC1 decoding; Outputs include two DVI ports, an HDMI output (using Nvidia DVI to HDMI adapter (included)), and S/PDIF in connector on board for routing audio through the HDMI cable

  9. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping. The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes ...