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  2. Headphones - Wikipedia

    en.wikipedia.org/wiki/Headphones

    Headphones are also known as earphones [1] or, colloquially, cans. [2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces, [1] consists of individual units that plug into the user's ear canal.

  3. Grado Labs - Wikipedia

    en.wikipedia.org/wiki/Grado_Labs

    Website. www .gradolabs .com. Grado Labs is an American audio manufacturer known for hand building high-end dynamic open-back headphones and cartridges in Brooklyn, New York . Grado Labs was founded in 1953, by master watchmaker Joseph Grado. The Brooklyn company is currently run by President and CEO John Grado, who bought the company in 1990 ...

  4. Wearable computer - Wikipedia

    en.wikipedia.org/wiki/Wearable_computer

    A wearable computer, also known as a body-borne computer, [1] [2] is a computing device worn on the body. [3] The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. [4] [5] Wearables may be for general use, in which case they are just a particularly small example of mobile computing.

  5. Computer science - Wikipedia

    en.wikipedia.org/wiki/Computer_science

    Computer science. Computer science is the study of computation, information, and automation. [1] [2] [3] Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software ).

  6. Headphone amplifier - Wikipedia

    en.wikipedia.org/wiki/Headphone_amplifier

    Effectively, a headphone amplifier is a small power amplifier that can be connected to a standard headphone jack or the line output of an audio source. Electrically, a headphone amplifier can be thought of as an amplifier that presents a very high input impedance (ideally infinite) and presents a lower output impedance (ideally zero) and larger ...

  7. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, The Psychology of Human–Computer Interaction.