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A program, either provided within the game software or as separate software product, that allows players to place objects or create new levels for a video game. level scaling A game mechanic in games where the player advances in level, which alters the attributes of a player character or opponents so that there is a similar challenge in combat.
ACG (subculture) Achievement (video games) Action-adventure game. Active Time Battle. Active users. Adventure game. Advergame. Arcade video game. Arena shooter.
Easter egg (media) An image that reveals an Easter egg when the hedgehog is clicked or tapped. Another Easter egg can be found in a tooltip when a mouse pointer is hovered over the hedgehog. [1] An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another — usually electronic — medium.
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term "software engine" used more widely in the software industry . Game engine can also refer to the development software ...
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". [1] [2] A game programmer should not be confused with ...
G. Game classification. Game of chance. Game of skill. Geolocation-based video game. Golden Arm.
Development. v. t. e. Look up gameplay in Wiktionary, the free dictionary. Gameplay is the specific way in which players interact with a game, [1] [2] and in particular with video games. [3] [4] Gameplay is the pattern defined through the game rules, [2] [5] connection between player and the game, [6] challenges [7] and overcoming them, [8] and ...
Shovelware is a term for individual video games or software bundles known more for the quantity of what is included than for the quality or usefulness.. The metaphor implies that the creators showed little care for the quality of the original software, as if the new compilation or version had been created by indiscriminately adding titles "by the shovel" in the same way someone would shovel ...