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Google Earth is a computer program that renders a 3D representation of Earth based primarily on satellite imagery. The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles. Users can explore the globe by entering addresses and ...
Brian A McClendon (born 1964) is an American software executive, engineer, and inventor. [1] He was a co-founder and angel investor in Keyhole, Inc., a geospatial data visualization company that was purchased by Google in 2004 [2] [3] to produce Google Earth. Keyhole itself was spun off from another company called Intrinsic Graphics, of which ...
The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...
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Terravision (computer program) Terravision is a 3D mapping software developed in 1993 by the German company ART+COM in Berlin as a "networked virtual representation of the Earth based on satellite images, aerial shots, altitude data and architectural data". [1] Development of the project was supported by the Deutsche Post (now Deutsche Telekom ).
Rebecca Moore (scientist) Rebecca Moore in 2016, wearing her Rachel Carson Award medal. Rebecca Moore (born 1955) [1] is an American software engineer, director of Google Earth, and director and founder of the Google Earth Outreach and Google Earth Engine computer mapping projects. [2]
It contains tutorials from setting up an Eclipse environment with the WorldWind API to building polygons from Linked Open Data geographic datasets. It contains important tips from beginners to advanced developers. Forks and clones. WorldWind Earth is a community that maintains friendly forks of the three current WorldWind SDK releases. They ...
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers.