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  2. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...

  3. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [ 1][ 2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming ...

  4. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " ( DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece ...

  5. Comment (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Comment_(computer_programming)

    Comment (computer programming) An illustration of Java source code with prologue comments indicated in red and inline comments in green. Program code is in blue. In computer programming, a comment is a programmer-readable explanation or annotation in the source code of a computer program. They are added with the purpose of making the source ...

  6. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The term magic number or magic constant refers to the anti-pattern of using numbers directly in source code. This has been referred to as breaking one of the oldest rules of programming, dating back to the COBOL, FORTRAN and PL/1 manuals of the 1960s. [ 1 ] The use of unnamed magic numbers in code obscures the developers' intent in choosing ...

  7. Keystroke programming - Wikipedia

    en.wikipedia.org/wiki/Keystroke_programming

    The code for this alternate function is derived from that of the original key function by adding 5 to the units digit (without carry to the tens digit). Thus, the key codes corresponding to the position of the 2nd key itself (21 and 26) are never used as opcodes. Here is the table of the codes produced with the 2nd prefix:

  8. History of programming languages - Wikipedia

    en.wikipedia.org/wiki/History_of_programming...

    The first functioning programming languages designed to communicate instructions to a computer were written in the early 1950s. John Mauchly 's Short Code, proposed in 1949, was one of the first high-level languages ever developed for an electronic computer. [8]

  9. Brainfuck - Wikipedia

    en.wikipedia.org/wiki/Brainfuck

    Brainfuck. Brainfuck is an esoteric programming language created in 1993 by Swiss physics student Urban Müller. [ 1] Designed to be extremely minimalistic, the language consists of only eight simple commands, a data pointer and an instruction pointer. [ 2]