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  2. Take 20% Off Raycon Earbuds, Headphones and Speakers ... - AOL

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    Raycon has an amazing selection of best selling earbuds, headphones and more which rival the most popular brands — but best of all, they’re significantly less expensive. And right now, you can ...

  3. Digital audio workstation - Wikipedia

    en.wikipedia.org/wiki/Digital_audio_workstation

    Digital audio workstation. Music production using a digital audio workstation (DAW) with multi-monitor set-up. A digital audio workstation ( DAW / dɔː /) is an electronic device or application software used for recording, editing and producing audio files. DAWs come in a wide variety of configurations from a single software program on a ...

  4. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    Yes. a graph-based multimedia framework. LGPL-2.1-or-later. JACK Audio Connection Kit (JACK) JACK Team, Paul Davis. Yes. Yes (JACK OS X) Yes (jackdmp) a sound server for integration of general and low-latency pro audio applications, including timebase transport.

  5. Comparison of digital audio editors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_digital...

    Yes. Yes. Various versions of WAV (integer, floating point, GSM, and compressed formats); Microsoft PCM, A-law and u-law formats; AIFC and RIFX; various AU/SND formats (Sun/NeXT, Dec AU, G721 and G723 ADPCM); RAW header-less PCM files; Amiga IFF/8SVX/16SV PCM files; Ensoniq PARIS (.PAF); Apple's Core Audio Format (CAF) and others.

  6. The best wireless headphones for seniors - AOL

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    Sony WH-CH720N Noise-Cancelling Wireless Headphones. Best Sony XM5 headphones alternative. $109 at Walmart. Earbuds are easily lost, too, but just try misplacing a full-size headphone. Below I've ...

  7. Sound and music computing - Wikipedia

    en.wikipedia.org/wiki/Sound_and_music_computing

    Sound and music computing. Sound and music computing ( SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.