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  2. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    Quadratic formula. Not to be confused with quadratic function or quadratic equation. The roots of the quadratic function y = ⁠ 1 2 ⁠x2 − 3x + ⁠ 5 2 ⁠ are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed ...

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  4. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    Quadratic equation. In mathematics, a quadratic equation (from Latin quadratus ' square ') is an equation that can be rearranged in standard form as [ 1] where x represents an unknown value, and a, b, and c represent known numbers, where a ≠ 0. (If a = 0 and b ≠ 0 then the equation is linear, not quadratic.)

  5. Quadratic programming - Wikipedia

    en.wikipedia.org/wiki/Quadratic_programming

    Quadratic programming. Quadratic programming ( QP) is the process of solving certain mathematical optimization problems involving quadratic functions. Specifically, one seeks to optimize (minimize or maximize) a multivariate quadratic function subject to linear constraints on the variables. Quadratic programming is a type of nonlinear programming .

  6. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    Cubic equation. Graph of a cubic function with 3 real roots (where the curve crosses the horizontal axis at y = 0 ). The case shown has two critical points. Here the function is and therefore the three real roots are 2, -1 and -4. In algebra, a cubic equation in one variable is an equation of the form in which a is not zero.

  7. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Solving an equation symbolically means that expressions can be used for representing the solutions. For example, the equation x + y = 2x – 1 is solved for the unknown x by the expression x = y + 1, because substituting y + 1 for x in the equation results in (y + 1) + y = 2 (y + 1) – 1, a true statement. It is also possible to take the ...

  8. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...

  9. Two Generals' Problem - Wikipedia

    en.wikipedia.org/wiki/Two_Generals'_Problem

    In computing, the Two Generals' Problem is a thought experiment meant to illustrate the pitfalls and design challenges of attempting to coordinate an action by communicating over an unreliable link. In the experiment, two generals are only able to communicate with one another by sending a messenger through enemy territory.