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It's Not Enough to be Loud, You Have to Suck to. is the debut recording of Hullabaloo, released through their own Gawdawful Records label in 1988. According to an anecdote on the band's Facebook page, the misspelling of the final "to" in the title is intentional; the title comes from an epithet written on the wall of the bathroom in the band's practice space.
a sound server for integration of general and low-latency pro audio applications, including timebase transport. GPL-2.0-or-later. LGPL-2.1-or-later. Linux Audio Developers Simple Plugin API (LADSPA) Yes. a plugin architecture for digital signal processing. LGPL-2.1-or-later. Open Sound System.
Listener fatigue. Listener fatigue (also known as listening fatigue or ear fatigue) is a phenomenon that occurs after prolonged exposure to an auditory stimulus. Symptoms include tiredness, discomfort, pain, and loss of sensitivity. Listener fatigue is not a clinically recognized state, but is a term used by many professionals.
These Basic Earbuds. The Work Earbuds Classic. Raycon. For everyday wear that’s easy to take in and out, these buds are the perfect pick! See it! Get The Work Earbuds Classic (originally $120 ...
Play-by-play broadcasters seemingly jinxing what happens on a baseball field is a nightly occurrence. Normally, it’s just brushed off with a laugh. But when Jenny Cavnar did it on May 30, the ...
Devin Johnson's life was uprooted for a second time when a tornado flattened his home over the Memorial Day weekend — on the same lot in Kentucky where another twister left him homeless in 2021.
A larger sized, hard disk memory type PMP: the Archos 605 (2000s) A small DAP: the SanDisk Clip Jam (2010s) A portable media player ( PMP) or digital audio player ( DAP) is a portable consumer electronics device capable of storing and playing digital media such as audio, images, and video files.
Sound and music computing. Sound and music computing ( SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.