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  2. What Is Spatial Audio and How to Turn It On (With Screenshots)

    www.aol.com/spatial-audio-turn-screenshots...

    As I write this, I am listening to my summer playlist through my Airpods Pro 2 with Adaptive Spatial Audio turned on. Instead of guitar riffs from right or left, the sound feels like it's coming ...

  3. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

  4. Ray J - Wikipedia

    en.wikipedia.org/wiki/Ray_J

    Raycon Inc. In November 2017, Ray J co-founded a direct-to-consumer electronics brand called Raycon. Raycon sells wireless audio products such as earbuds and headphones. Ray J oversees brand and strategy. Personal life. In August 2016, Ray J married Princess Love at Los Angeles' Cathedral of Saint Vibiana.

  5. Take 20% Off Raycon Earbuds, Headphones and Speakers ... - AOL

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    Raycon has an amazing selection of best selling earbuds, headphones and more which rival the most popular brands — but best of all, they’re significantly less expensive. And right now, you can ...

  6. Turtle Beach Corporation - Wikipedia

    en.wikipedia.org/wiki/Turtle_Beach_Corporation

    The Turtle Beach Corporation (commonly referred to as Turtle Beach) is an American gaming accessory manufacturer [citation needed] based in San Diego, California.The company has roots dating back to the 1970s where it developed sound cards, MIDI synthesizers, and various audio software packages and network audio devices.

  7. Sound and music computing - Wikipedia

    en.wikipedia.org/wiki/Sound_and_music_computing

    Sound and music computing. Sound and music computing ( SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.